It's in a nice slipcase, but the book itself has a very interesting spine that seems to be inspired by Japanese book binding. I love the way this edition of the book is presented. Reviewed from an advance reader copy provided by the publisher. Because this is so gorgeous, I highly recommend it. There is so much to explore and enjoy, especially after you have finished the game. The book is 90% images, many full page but smaller ones as well. It's here that you find the absolute best images. The colors a bit brighter, the trees more colorful, and changing time of day views such as sunset. The user interface shows all the details that make the game usable - from Japanese Mon symbols for the families to how the team approached levelling up.įinally, the visuals section explores how objects like trees or landscapes were created: with an eye toward realistic but very much focused on expression. The illustration work is clean and detailed - and each provide an interesting perspective on the littlest things - such as looking up from under a straw hat to wrangling the Ghost's horse. The storyboards show how the animators created their storytelling. The Legends DLC combines world and characters, providing an intriguing preview to the download. The game comes with several biomes - swampy to snowy, forest to coastline. Everything from home types to camps are given lush graphics to explore. There is concept art from many mediums and discussions/info about important areas on the map such as the Ariake Golden Temple and Castle Kaneda. The World section focuses on what the Mongols were doing to Tsushima. But we're also given all the Mongol outfits as well as monks, companions, guardians, vendors. I appreciated that all the main characters had concept art that was just stunning to behold. The characters section will give you concept art, background info on the characters, their various cosmetics (mask, outfit, sword) and how the artists approached character aesthetics. The book breaks down as follows: Characters, World, Legends DLC, Storyboards, User Interface, Visual Development. It may be an idealized Japan and Island of Tsushima but it is a glorious one. Quite a few were so good I wish I could have used them as art on my walls. Those interested in game development will find a lot here but others who enjoyed the game will marvel at the jaw dropping paintings and art. With the Art of Ghost of Tsushima, a beautiful game is elevated through all kinds of visuals: storyboards, world building, character designs, and the user interface. More reviews (and no fluff) on the blog are art books - and then there is something that transcends the genre.
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